Report 12 : Multi-threading
After a lot of profiling I found the major problem comes from the fracture block the main game thread. In order to fix that I made a complete refactoring ( precedent post ) which allow me to made a multi-threaded architecture using the UE4 threading system(FRunnable) 🙂 !
Now the game thread send fracture task to the fracture thread and watch for result.
Next time: fast real time convex approximation and partial fracture 🙂