Report 10 : Cleanup code, partial fracture on the road
Last week I past most of my time cleanup code and think about a stack system which will execute the fracture task on other thread in order to remove the render freeze 🙂 I will add this after the partial fracture ( Under construction) and the run-time mesh component test (Also to improve perfs ) .
Two options added for partial fracture: the radius of impact and a Boolean to active it
First tests of partial fracture !
I am also looking for a new method to compute the volumetric decomposition of the object to improve perf, I will talk about in a future post 😉