Report 9 : Iterative fracture, Pattern caching

Categories Dissertation

Today I add the recursive fracture which simply consist to be able to break a fragment from an already broken object 🙂
I also avoid the pattern generation at each fire and done it once at the begin of the game. Finally I shoot the first video of the run-time fracture(see below) ! 🙂

For the next time I will clean code and try to add a basic partial fracture system 🙂

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