Hi, it’s been a while since I have’nt published anythings because of my studies… I’ll try to post as soon as possible 🙂 . Currently I am in search of my dissertation subject, for now I retain two differents :
- Raymarching : How to include raymarched object into a modern game engine ? How to interact with it ?
- Geometry : How to make a convincing fracture in real-time ?
Today I go toward the Geometry subject (But keep the raymarching one in my pocket just in case…) and made a state of art to see where I’m going 🙂