Day 9 : Lighting upgrade

Categories AShaderEveryDay

     Tonight, I added the most common lighting model in  video game based which is: Color = Emissive + Ambient + Diffuse + Specular. This article is the best resource I found to describe it. Now that the rendered output is correct, I will try to clean and optimize it.

Lighting major upgrade
(click on the shader box title to see the code )

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